Some major changes have been made. First off, the game has been fully converted from Unreal Engine 4 to Unity 2017.2. The reasoning behind this was that Unreal’s “Blueprint” system is actually quite more difficult to use rather than just C#. Also, the game wont be fully following the game “physics” of PUBG, CoD, and Battlefield. As they have all been made in different engines, Unity has it’s limits. I will try my hardest to make it as close as possible but dont get your hopes up. Thanks! <3
Next up
We are under attack!
Fan art for Foolish I'm feeling kinda better so I drew this
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
My D&D art for my family so far (WIP if you couldn't tell)
Made my first ever animation.
Cash Banooca
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Got some fun collectibles in our game, Path of Kami!










0 comments