Some major changes have been made. First off, the game has been fully converted from Unreal Engine 4 to Unity 2017.2. The reasoning behind this was that Unreal’s “Blueprint” system is actually quite more difficult to use rather than just C#. Also, the game wont be fully following the game “physics” of PUBG, CoD, and Battlefield. As they have all been made in different engines, Unity has it’s limits. I will try my hardest to make it as close as possible but dont get your hopes up. Thanks! <3
Next up
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
it happens
Explosive domino effect
Path of Kami, running around the shrine area
Got some fun collectibles in our game, Path of Kami!
Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!
Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this
(sound ON 🔊) We changed the tree harvesting selection sounds. Again.
Should we stop already? Let us know!
Find out more about the game on Steam:










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