Some major changes have been made. First off, the game has been fully converted from Unreal Engine 4 to Unity 2017.2. The reasoning behind this was that Unreal’s “Blueprint” system is actually quite more difficult to use rather than just C#. Also, the game wont be fully following the game “physics” of PUBG, CoD, and Battlefield. As they have all been made in different engines, Unity has it’s limits. I will try my hardest to make it as close as possible but dont get your hopes up. Thanks! <3
Next up
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Strange Umbrella
Levels' maps.
not the greatest house, but it's a house! :D
Some Shadow boss fight gameplay 👾
A sneak peek at the new OST, can you guess what this song will be used for? 🤔










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