Game
Vanilla Moon
7 years ago

Some words about game balancing and performance


In this final stage before release I tried to balance Vanilla Moon as best as I can. Now there are 50 ice creams (1 point each) 5 ice cream boxes (6 points each) and 4 fuel tanks (re-fill 50%) per game session.

Movement speed, maximal fuel amount and it’s consumption speed and also spherical world size remain unchanged.

When you pick an item, another item of the same type is spawned on random different position on the world so you can collect points as long as you don’t run out of fuel.

All items are instantiated when game starts and then only visibility and position is changed, but all the time it’s the same set of 59 objects. That’s good for performance, much better than instantiate the same prefabs again and again.

I also discovered an ugly bug, some items were sometimes pushed out of the world, fortunately I fixed it and also get rid of second colliders attached to the items, that was hacky and not nice (and caused that bug) and after I made some changes in code they don’t even needed a rigidbody anymore.

The only physics in now between player and world ground (faux gravity), rest is just some basic magic with vectors and quaternions (-:



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