Hello everyone. I’m back from the dead, and I have decided to leave you all with something while I go take a hushed silence in the corner.
A lot of people have been asking me if there will be a Sequel to Night’s of Fright at Mr. Woods, and I have decided to give you a decent answer. Yes, but not now. My science teacher, Mr Wood, who is the inspiration for the game, had to quit his job because only 25% of his heart is working now. His diabetes caused this.
So you might be asking how this pertains to me. Well I’ll tell you; he’s the reason I stopped myself from quitting games. The day I was going to stop forever was a bad one; everything had gone to crap. But then he told me to make a game based on the school. A horror game, and I accepted the challenge. I even got to show it to my classmates, who genuinely thought it was interesting.
But now that I don’t see him anymore, I’ve lost my stride to make the game. I wanted the second one to literally DESTROY the first one, with things like;
-Free Roam
-Fully 3-D
-2 Story filled endings.
In all honesty, I don’t think me and Rhadamus can achieve this goal alone. So what am I saying? Well, NoFaMW 2 won’t happen until I can get a team of people who are willing to co-operate long enough to make the dream work. I’m sorry if this is not what you wanted to hear.
Next up
What testing the android port feels like Chance of cancelling it right now: 80% On another note: I’m a collaborator now! :P
Final menu
Office.
(thinking emoji)
When it's 12AM and you have nothing to do
So
i may or may not make an full art of some person or i may just leave this like that-
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
I-Buki
Mio-Da!
Ibuki Mioda!
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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