Game
SENCHA CINEMA SOCIETY
5 years ago

Something I'm learning is get your full script done first before moving on to coding positions/mouths. I'm having to take big chunks of the script out and hours of time wasted positioning mouths/bodies. A lot of lessons learned during this project.




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A screenshot of another film made by a student with her classmates going into the forest to settle something

Hey, come on in! The water's just fine. I hope to build up a community, because there have to be more people out there who are trying to make one or enjoy reading them.

Film lectures will be played throughout the novel

Art will slowly start to change and warp to get you a subtle sense of uneasiness as you get farther into the story

My head hurts, I feel every step I take forward doesn't get me anywhere. Just like running up those final steps in super 64 mario without having stars.

It saddens me on how I will not be able to fit in some of the art that was created (Will somehow put them in the credits or something), but here's one.

Screenshot of a film one of the students made

(NEW RELEASE!!) When you release a new version of your game that you are extremely worried about breaking since they put two HUGE chunks of code into one. Things will be polished at the end, just wanted to throw it out there

Here we have the four main characters:

Nagi, Okimi, Tatsuo, and Ururu.

Take notice of how they look here, because they will not be looking/feeling like themselves by the end

Day 7 OUT NOW, n' all it's rough glory. A little bit of me feels like I should hold on to these, but a little bit enjoys throwing these things out there for potential feedback. Also, any composers out there that want to collab write me back