Sometimes, inspiration is as simple as thinking of an old game you played once.
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Back in my day, there were always cartoon robots and factories full of weird stretchy arms with white cartoon gloves to do normal human jobs.
The more you think about it, the more ridiculous it gets.
You know how some anime shows like to turn characters into chibis for over-the-top reactions?
Normally, I'd avoid doing this, since that's like a Disney Princess doing a wild take. Since Sam is more like a '90s anime character, she gets a free pass.
Somewhere in this game is a robot convention. It'll need a large variety of enemies (and a miniboss) because our robot maid will destroy the merchandise on display just to keep one kid safe.
...but it's okay, since no humans are gonna get hurt, right?
...and some banners to complete the look of the convention.
I don't think I can legally call it RoboCon. Techno-Con might also be taken, but I don't know.
When it comes to robot maids, these are the latest models. Of course, Pinafore can beat them up any day of the week.
I think we might need more levels, but I could be wrong.
Either way, Christmas Sweater Simulator 2 is on its way.
Every layer of people in the crowd is one object each. With the Creation Code, I changed LayerScale, which determines how far away something is, and now fixes how to align them to the camera.
Since those layers are all the same color, they'll blend.
Sorry I haven't been updating anyone on Robot Maid P-NA-4. I took a big break from that, and played some other games instead.
I've still got work to do on it, like making a third level and its accompanying enemies.
Convention centers are kinda sad without people in them.
The real trick, however, is figuring out the layers. Should I do a big strip of crowds, or silhouettes of other booths, or what? It's a 2D platform game. Making environments can be tough.
Just wanted to try out what I mentioned earlier.
Also, I replaced Curly Sue with a character from a film directed by Chris Columbus, but has nothing to do with John Hughes.
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