Changelog for Sonic Runners Reloaded v1.3
Additions
- Added Tutorial, access it through the Settings screen, or when starting the game for the first time
- New performance options (Disable backgrounds, screen overlays, drop shadow, particles, action SFX)
- A secret vault has appeared in the Settings menu, find a way to open it to unlock Debug Mode
- New items, White Wisp, Flame Shield, and Bubble Shield
- New larger event collectible, which equals 5 points when collected
- New particle effect added when Eggman notices the player
- New particle effect when collecting Red Star Rings
- New particle effects when destroying enemies or hazards with an Asteroid Wisp
- New particle effects when perfoming tricks
- New particle effect when hitting a Super Badnik
- New sound effect when jumping after running off of a platform
- Sonic Movie characters and companions now in Ticket Exchange
- Various new characters, companions, and music tracks added for future events
Changes & Improvements
- Classic Sonic's got a new model, based off his look in Sonic Jam
- Movie Sonic's got an updated model
- New animations for Espio
- New character art in the menus
- Changed Ring and Super Ring drop rates to better match the original Sonic Runners
- Tweaked Ring and Super Ring ratio when using RC Pirate Spaceship
- Enemies are now destroyed properly when walking into them using Invincibility
- All enemies and hazards on-screen are now destroyed when exiting a Wisp powerup
- The backdrop now darkens when activating a Wisp powerup
- Invincibility music is now included in the Wisp Music toggle, now renamed to Power-Up Music
- Wisp Capsules now have an updated look to better match their original appearance
- Various hazards now have an updated look
- Star Posts now spin when you run past them
- The "Continue?" screen now fades out
- Super Shield upgrade has new sprites
- You can now use the scroll wheel in the Ticket Exchange
- Updated Credits screen
Bug Fixes
- Skull Chao ability now works correctly
- Fixed enemies going invisible after flying through them with a Ghost Wisp (Android)
- Fixed an issue where falling into a pit and being revived by a companion would make springs no longer work
- Fixed jumpball not appearing when reviving with a Sub-Character when the Main Character was set to one of the Classic characters
- Fixed Limit Smash stars not changing to rainbow properly when tapping on a character icon
- Fixed invincibility timer activating even though Death Egg doesn't trigger invinciblity
- 16-Bit Green Hill background now shows up properly in the Results screen
- Fixed keys A and S not activating the Super Shield skill tree ability
- Fixed cannon firing inconsistencies
- Fixed Dark Chao Walker / Eggpod behavior acting incorrectly when speeding up
- Fixed an issue where crystal particles were not being destroyed
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