Next up
I hate errors...The AI is okay in this game (with actual decent working chase music and multiple enemies) but Granny's having some issues. I fixed most problems holding me from release, but i have one last bug to solve and gamemodes todo before release...
Leak 1/3 before i make a Release Trailer.
The Development of Gameplay is almost done, But there is a major bug i do need to fix otherwise people will not like how objects are detected and picked up... Please wish me luck on this. ~2 Leaks Remain...~
Concept i made, Don't expect any more of this anytime soon.
I'm more focused on the sequel at the moment, And my demo for Lonecry.
"Through ghostly halls and trains I'll ride... Nature reclaiming what's left behind."
Development Log Update:
- Working on Final Events & fixing last bugs with Gameplay
- Items SPARKLE
- Ending scene in development - Next is Enemy AI, Trophies, and more.
New progress with the game development:
- UI Transparency is now possible
- "Notes" can be found throughout the game
- Some new events made
- and some other fixes such as event triggers, explosions, and other weird issues.
This doesn't mean i am finished.
Work in Progress.
What's new in this devlog?
- I added some foliage around the lab after the cyro-sleep
- I added some other things in game no one would notice in a photo.
- Right now i'm working on the story's progression and fixing the ambient changes..
They're everywhere.
"It's just a few tripmines! How bad could this be?"
This game will have a very big map, compared to previous titles.
Along with many puzzles and enemies...Even an amazing Story and Plotline too!
Granny's entire family will be present, Each enemy serves as a different threat for different parts of the game.
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