Game
Darkness of Darachi 0: No Hope
4 months ago

Sooo, after deliberating for a couple days, I think I've decided it's best to cancel this thing.


So, this was a long time coming, loyal two viewers of mine.

After years of considering it, and days of ACTUALLY considering of, I've bit the bullet without breaking my teeth and decided, you know what, I shouldn't continue making this anymore. Simple reason is, this game is so far removed from my creative vision of what I want for Darkness of Darachi (or just my OC lore in general) that I don't think it's a good idea to become the next Yanderedev and spend god knows how many years working on it.

This was always just something I did as a hobby. I literally started this thing in late high school, and BRITISH high school no less, so to you westerners, that means middle school. I had little to no direction when I first started this game. I just made my OCs in the engine's face maker and thought, "huh, I should make a game with my main guys in it", and so this thing was brought into existence. Of course, since my story takes place mostly in a postmodern setting, and at the time I definitely was not skilled enough to create my own assets, I heavily tweaked the narrative to fit around the RPG Maker MV assets. The end result was a hodgepodge of lore that didn't match the original story at all... but I went along with it. Call it stubbornness or whatever. Maybe I was just compromising because this was all I'd be able to make! Who knows. But I just kept making it, kept adding new things, coming up with new ideas... this continued for seven years (which I say, when sometimes I wouldn't work on the game for months at a time)...

And there came my biggest flaw! My lack of restraint. I created big plans for the game's future, plans I didn't allow to be flexible, and stuck to them as I continued. I kept creating more characters, hell, I even bought that MV Trinity Resource pack for like £20. A waste of money now, of course. Then I added side quests, considered adding "Heart-to-Hearts" from Xenoblade, added the enemy weakness system from Octopath, and it all became a bit much.

This isn't even getting into the actual content of the game, mind you. The prologue is a hot mess that was all done in late 2017, and the use of default maps is prevalent. Actually, I just watched a streamer's VOD of this game, and it became pretty clear to me that these sentiments were being echoed. He didn't get far into Chapter 1, but his thoughts would have been the same. Even more is a huge 94-page doc of feedback created by a friend that laid out a lot of the issues I'd been too lazy to sort out.

And therein lies another major problem! I was making this game for seven years, and the whole time I had little to no feedback other than my own. Even though I've most definitely spent 100+ hours play-testing it, I'd done so for so long that I'd become complacent regarding the actual quality of the game, minus the flaws that stuck out to me. Not receiving outsider feedback was detrimental from the beginning, and it just led to whatever the hell this is. Thing is, the game doesn't seem unbalanced to ME, but that's cuz I made it and I grew complacent with the way in which I'd have to trek back to the starting village to buy the best equipment or what have you. Then there's the characters themselves, of which there are way too many to remember. I think by the end of Chapter 1, there's like, 5 mystery villains, all introduced separately? God. Not to mention the four companions in that chapter. It would've got worse in Chapter 2, had I developed far enough. I think there's almost 300 face-sets in the game files? That tells you all you need to know.

I'll probably make another video going through the content past Chapter 1 and where the game would have gone, and might make a final build where you can just view everything I made. And *cough* it might be a treasure trove of DLC assets *cough* but you didn't hear that from me!

I'll probably go into more details in the final video, but yeah, that's it. Thanks to all who stuck by me over the years, as few of you as there are, and I hope that when I make the ACTUAL Darkness of Darachi 0 that I WANT to make, you might be there! (this will be in 70 years from now)



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