Game
Five Hours at Furcon
6 years ago

Sorry everyone, I'm stopping development on furcon.


Well, I don't think this is something worth caring about, but I might as well give some more story.

Furcon was made, as mentioned, as a joke. It was never meant to be something of quality in any measure, nor something the world would enjoy by any other measures (Including Metric).

I used it mainly to hone my skills as a developer. It's my first game ever, and I'd say it was pretty good for a first. My main reason for stopping is time. I don't have enough of it.

I spent easily upwards of 50 hours across 4 months working on Furcon. I was new and slow to being a gamedev. I've learned an amazing amount from it, including the most important lesson:

How to google coding information and find the right stack exchange site.

Joking aside, I did learn a lot, as seen in my current project. Already this project is leaps and bounds ahead of furcon, and it doesn't even have playable mechanics yet. I'm only 4 days into it.

I also want to apologise for the current state of Furcon. I hate to leave a game that doesn't work great online, but there are still merits. No one has found the secret endings yet to my knowledge. As for the buggy gameplay, I had fixed that bug, but another arose without my interference, and I was finally too discouraged to continue pushing a subpar game. It would never be good without ripping it all up and restarting, and for a game about Furcon, that's not worth it.

Had a nice run, so ladies and gentlemen, by the powers vested in me by the desire to make a witty sendoff, I dub this game canceled sis.



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