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Battle finally finished, all i have to do is add the gameover and battle finished and thats pretty easy, although I do have to lower the damage of the enemy its a little too much lmao.
I just finished the player sprites and they look way better and less buggy. Now I'm reworking the fight system so its not just pressing one button all the time.
I decided to update the players sprites, his hair was always...off. So here is the first sprite i changed. The new one is on the right
Went and made the legs on the right and left animation lil better
I think I said somewhere that I stopped the whole turn based battle system cuz it was boring, but I thought it'll be nice to add it as a one time mission to earn coins. It is optional so you're not forced to do it.
jee been a while hasn't it? Well heres what combat looks like. I got bored of the turn based battle so I made it real time, the blue dude sprite is temp, theres no sfx, and rn im working on more rooms.
I'm going to be posting an update everyday, I added a optional quest for money and added a red bar behind the green health bar.
I made some planned reactions to effects, (like the posion one i made earlier) normal, inverted, slow down, flipped camara, and venom. I'm not sure where i would use these they looked like cool ideas that I could use later.
dudes, theres bushes in ORBPG, this is truely amazing, 3 years of devlopement has lead up to this moment. Oh yeah theres moving water too BUT WHO CARES
Want more uses for coins? Throw them into water. Won't do anything but you can do it. See it in action on my channel
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