You may have noticed there were no updates last week, that’s because I had the SAT last Saturday and didn’t have time to work on this because I was studying. Development will continue on Command Omega and I have come up with what I think are great ideas for the game. Let’s start with the gameplay, originally I was going to make it a lot like Dueling Network, but I want players to feel like it’s an authentic card game, and like they have to earn the cards rather than just have every card available. The game’s going to be an RPG, with gameplay similar to the Yu-Gi-Oh! World Championship games. In addition I’m adding an exciting feature to the game, the BattleAXE virtual smartarena (meaning an overly computerized arena) The BattleAXE is a device in the game that is basically a playmat on your arm. (Totally not a duel disk). It will have apps and may or may not have an SDK for third party apps. I’ve also gotten Halo Dragon redone by my friend who is much better at art than me, and I’ve also gotten a few new cards done called Cat Dragon, Ruby Carbuncle, and Rizan the Elementalist. Those pics will be up when I get screenshots up of the game. Thanks to all of you who are supporting this game, it really means a lot to me. :)
Next up
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Another house i made long time ago.
What you all think
Update 2.627
New challenges & new effects!
brung back my old oc plus a new one
...they don`t have names yet tho
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
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It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
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