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FinLab
2 months ago

Sorry for the spam lol but one more thing, snow visuals are improved. Including a slight frosted glass effect and way more dense snow. Winters are very snowy in FinLab! Snowstorms can last days.


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Been working on a lot of game feel, UI polish. And I got some feedback externally. It's so juicy and nice to play. The core loop is done, now I just need to add content and things

A prototype of my 3D collectathon concept. Very very early development. It's about being a 2D character in a 3D world. A strange blend of A Hat in Time/Banjo Kazooie/SM64, and Paper Mario.

🧪Testing a new feature, tank temps! Fish now have a desired temp range. This is user controlled but a) the more extreme the more expensive the daily bill is, and b) it will slowly drift to the environmental neutral (affected by season and weather).

Macroquad's 3D is actually a lot more in depth than I thought, my first impressions are pretty good.

When an egg is active, it will be placed in the tank. You can get a ton of interesting colors based on your fish species!

Super cool new feature! 🧪

I had to make a tool to rapidly design levels, ended up creating a fairly intuitive level editing system, might ship it with the game as an actual feature.

There's also going to be a few new decor objects and a few new fish in this update! Probably won't go overboard but I still have some ideas.

Doing this silly feature to go along with my Y2K aesthetic. I'm making a fake internet for the game that also serves as an in-universe guide. The writing is terrible, I binged this feature in like 2 hours with the stomach flu.

With my fake internet wiki, I added a joke fish called the "catfish". It's an early game variant of the foxfish unlocked with a semi-secret through the internet. It does count for 100%. This is something sick me at 2AM thought of.

I've been brainstorming different collectible ideas, and my partner had the stupidest idea. Pineapples. So I modeled this pineapple in Blender (took way longer than anticipated).