Is not a major release, plus it started as a development project. For a moment I started to treat it like a big game of mine but it was kinda wrong since again, it all started out of curiosity rather then full intent. So whatever quality will come out, it doesn't matter actually. I can gather feedback and improve the game later. Or actually get a take down notice from Scott and end it here.
Next up
Making it harder for you.
So, the direction of the game now goes to be making this into FNAF 1 + FNAF 4. Similar how TRTBN kinda was but more dark and eery. Now the jumpscares will happen out of the doors like TRTBN does with 2.0s. Cameras will be alot more important in some areas
Good morning
Absolutely ruins me
Once im done with FNAF 1, gonna take a look what can be done with fnaf 2.
Its funny now that i can now zoom on him lol. New built will be just different and hopefully better. More like FNAF 1 + FNAF 4 now. Best of both.
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
Probably gonna make this way from now on.
Didn't pick my pencil for months and i already lost all my skills LMAO. Ok was trying to see how the Timelaps works on Clipstudio paint by drawing a sketch of Hungman from WHISKERS.
The most spectacular Boss fight in all of gaming to me. It's just breathtaking to watch it and the music is absolute cinema. 10 out 10, to me this is the peak visual and gameplay rapresentation. Wukong is the game of the year to me.
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