Game
One Night at Freddy Fazbear's (BETA)
10 months ago

Sorry, uh, I kinda stayed despite my struggles. We just might release open beta of the game in an hour.

It could be buggy, animations are junky and some things may not be balanced correctly. Eventually will be fixed.

I want to treat it as a project that


Is not a major release, plus it started as a development project. For a moment I started to treat it like a big game of mine but it was kinda wrong since again, it all started out of curiosity rather then full intent. So whatever quality will come out, it doesn't matter actually. I can gather feedback and improve the game later. Or actually get a take down notice from Scott and end it here.

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Fnaf 2 reimagined screenshots, just for practice in blender.

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Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.

People should finish school before they start "debunking" others.

William when he randomely finds Charlotte Emily outside of Freddy's (Evil kids locked her out)

I think my The Return to Bloody Nights Comic timeline is almost ready. Juuuust some more adjustments.

Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?

I MUST make my own YT series asap

The style for the comic im inspired by is the PORTAL comic by Valve and Azoinab artist on Twitter. Really really good stuff, i like how simplistic the styles are and this is the best artistic direction for a FNAF comic

still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic