Game
KK!FellSwap
4 months ago

SOUL modes


So, a while ago I completed the blue and orange SOUL modes. The blue SOUL is mostly the same as Undertale, but pressing Z causes you to freeze midair for a few seconds (retaining momentum). The orange SOUL just adds a dash mechanic. Nothing else. But I was wondering: what are YOUR thoughts on these SOUL modes? And do you have any ideas for additional mechanics I could give the other SOULs? (For the green SOUL, I'm considering making it so that you can press Z to release a pulse that destroys all nearby projectiles (nearby being a little bit outside of shield range). The limiting factor would either be: you can only use it once per turn, or you would have to use 10% TP (Tem Power) per use.)

Welp, until next time, have a good one!

-KK



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Unrelated to KK!FellSwap, here's a teaser for a quick DELTARUNE fan game I'm planning on making.

*itS priEd moNth, Chara! u kNoe what dAt meEns!

*(Huh)

*(What)

*(Do they want me to like)

*(Make a gayer FellSwap)

*(What)

*...

Here's a room mockup.

Sure why the hell not

I've been on that EXP grind

I have implemented battle message animations.

Got bored. Made a "Classic" KK!Chara sprite. Not gonna use it probably. Just thought it would be fun to make an Undertale-style version of KK!Chara.

I've finally started working on a tileset!