So, a while ago I completed the blue and orange SOUL modes. The blue SOUL is mostly the same as Undertale, but pressing Z causes you to freeze midair for a few seconds (retaining momentum). The orange SOUL just adds a dash mechanic. Nothing else. But I was wondering: what are YOUR thoughts on these SOUL modes? And do you have any ideas for additional mechanics I could give the other SOULs? (For the green SOUL, I'm considering making it so that you can press Z to release a pulse that destroys all nearby projectiles (nearby being a little bit outside of shield range). The limiting factor would either be: you can only use it once per turn, or you would have to use 10% TP (Tem Power) per use.)
Welp, until next time, have a good one!
-KK
Next up
Unrelated to KK!FellSwap, here's a teaser for a quick DELTARUNE fan game I'm planning on making.
I've finally started working on a tileset!
Menu Update!
Uhhh...
Intro Sprite
Here's a room mockup.
Thoughts on the tileset for The Old Lands so far?
*itS priEd moNth, Chara! u kNoe what dAt meEns!
*(Huh)
*(What)
*(Do they want me to like)
*(Make a gayer FellSwap)
*(What)
*...
Progress Update! (ignore the poor sprite formatting)
Menu
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