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DG!Echoes of Sanity VR
8 days ago

#Spamton (the white cone) going through the 6 levels of the demo of the game. Alpha placeholder assets and the like, but one must focus on the mechanics first ⚙ My next focus is to make the REWINDING skill that undoes an action each time you use it




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One of the 28 children of Master Swatch, working at the Palace of Queen as first line of defense and scout. He's very special even Madame Tasque has her sights on him for the increased probability of him going rogue. #DeltaruneAU #Swatchling

Unfortunately I needed to make an "investment" to allow my GIT LFS to give me more monthly budget to ping pong my files between the classes and my home. $5 is too much but it will only spend them when I reach the cap, not before. My poor indie kromer

Guess #Kris grew some not-#Gaster bones... I don't have more time to do retargeting tonight, I need to wrap up, do backups and head to sleeb

Couldn't help but try to tweak the not-Gaster placeholder somewhat. Is kind of a peeve at this point. Anyway, I'm finishing some code touches before doing the first recording of the demo prototype. I'm closer to completion of the core of the game

Not final composition but little by little the lab is getting into the mood. As said, it's going to be a nightmare to replicate the materials and lights in Unity but I had it worse. 3 AM and I feel so tired #DeltaruneAU #Gaster #NotGaster #VR #Blender

WIPs of the VR prototype hands. Nah, it's not #Gaster 👀

Nothing too fancy. Some optimization things and the "scene" that is for shows and not interaction is more or less done. I need to do the small things like the "panic button" to reset the puzzles, and the tablet that will contain the maps' clues for them

I made Glace's weapon (the Chanterelle Noir) in 3D too. Probably will use the prop for something interesting in the future. #DeltaruneAU #Swatchling #Blender3D #3DProps

Well, trying to understand Unity intricacies is taking a toll on my sanity. Tested gesture tracking on Quest2 with #Kris and #Susie's colors. Quest2 needs a lot of light else the handtracking goes crazy unfortunately (testing it at night doesn't help).

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Almost there finishing the not #Gaster hands. Need to practice a few things before adding the armature to these and plop them into a dummy project to test the VR hands with my model on. Better I do that at home bc these laptops can't help me