4 months ago

#spawnday Happy Birthday to 2 years of Malos fangames! (read article)


Well... 2 years of making fangames, making friends & more.

I should probably have something deep to say but I can't really think of anything... oh wait here it comes!

Thank you guys for the endless support, it's shocking how after years of wanting to make a fnaf fangame as a kid, I've finally had my dream come true 2 years ago & it's only getting better!


I'm gonna be honest, I don't know what type of direction I have been taking, my whole mindset is "make a fun fnaf fangame people will enjoy" & that's what I've been doing for 2 years now...

The Problem is, it's all starting to feel a little samey & I don't feel that energy of creativity. Now that's to be expected when you constantly make fnaf fangames when you get the slightest idea for a new fangame but there's also more to it,

When I first started I had to learn Clickteam & as a result, it was fun coming up with stuff, now because I pretty much know everything I wanna do and how to do it, there's not much to do other than make it now.

Yeah sure I could try a new gameplay format or learn new coding skills but I pretty much know all the basics that it doesn't really have that same effect on me.

That said, I still get the usual fun idea & turn it into reality. It's always so satisfying when the game gets finished and I see people enjoy playing it.

Idk maybe I'll actually take a break or try something new, you can tell me what you think about all of this.


On a more positive note, I have decided to halt all current projects to work on an annual as a celebration of making fangames for 2 years! I won't spoil much but it'll be very different from the usual



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quick devlog

Devlog #2 - Almost there + Thanks for 100 Follows.

Okay I lied in my previous post, I ended up working on Sally. She works basically the exact same as in the og game with only afew minor differences.

NOW I'll work on the hallway characters, since they're literally the last enemies left to code.

FNaTAS 4 Classic for Mobile is Live!

-Purely optimized and compressed

-Added Perspective Effect

-Added a bunch of stuff to the main menu

@ChezRabbit Here's a Brownie redesign, which was originally just supposed to be fan art of the original design but ended up turning into a whole redesign. It was pretty fun to put together.

Lads, we're finally getting another peak trtf 4 remake

https://gamejolt.com/games/malos-trtf4/981563

Alright this'll be the last showcase I do for now, the project will soon be announced via a small trailer & finally receive a page then.

Please keep in mind lots of stuff you see right now is still wip or subject to change.

i need to complete my quest, NOW!

goofy ahh Anton I made for @Fragtation a looooong time ago

Save System has been coded in, so that means testing will begin soon. game still far from finished tho, sorry :p