Alright, I'm back from my break and it was exhausting.
I feel very excited to get back to working on this game and here are the things that I'll be focusing on for this stage:
Bug fixes
Redoing the character controller
Adding missing tiles
Decorative props
Level selector
Visual effects for the player
I'll also take this opportunity to talk a little about the future of this game and my projects.
I feel like I've taken the wrong path and I may have committed to the idea of this game too much, what I mean is that I should've made a public prototype before really investing a lot of time into this game. Now that I've gotten this far with this game, I'm gonna keep going until I release a public demo and that is what will determine the fate of this project.
As for my future projects, I want to start each project with a public prototype to see if a game would actually be fun to the players so that I don't "waste" time on creating something that isn't worth it.
I've noticed that I'm quite happy working on pretty much anything I come up with, so scrapping a project doesn't sound too bad, as long as I can keep working on something of my own.
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