Game
Star Call : Rapid Rescue
9 years ago

Star Call : Rapid Rescue


Ah! Patch notes go here I see. Here are the version updates:

1.04 20170725
Implement mouse click to call Beacon and toggle autofire
All Pod Triggers fade
Implement autofire
Updated instructions
BulletSpacing reduced from 0.085, BulletTiming reduced from 0.25
Revise HUD to remind player of controls
Revise Pod1 tutorials to loop, move activator down
Rearranged asteroids to lessen gameplay distractions
Reorganized UI so fullscreen/aspect ratio change no longer stretches images

1.03
Revised instructions (Pause/Unpause)
Added late level asteroids

1.02
Optimize enemy scripts
Optimize enemy bullet scripts
Improved Beacon feedback visuals
Implement Pod release instruction
Implement near End Zone message
Disable shooting when not in game play

1.01
No more back attacks. Crab Queens do not sneak up behind you anymore ;)
Shields visual feedback improved
Added story
Separated instructions and drone select
Added subtle distinction between Crab grunts
Bring drone images into focus on Drone Select screen
Slowed Trigger1 movement
Flash bubble Shields on Pod2 (Turtle) release



1 comment

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

We are under attack!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Another house i made long time ago.

What you all think

My D&D art for my family so far (WIP if you couldn't tell)

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some Shadow boss fight gameplay 👾