Next up
This time - more factory related models. Most of these are from free packs, with me simplifying the models and applying my own materials and textures.
Testing greyboxed level by running around and jumping on jellies.
Made some new different waffles, here they are without textures!
More new models, ready to be in the game. A bunch of cake related stuff and various waffles.
Some more greyboxing. This part is a multi-level room where you need to carefully plan your steps or risk falling down and having to restart your progress.
Some variations to greyboxing: started with laying down a path that a general player would follow (orange spline), then set some interactive elements (jellys) along the path, and finally - set up some obstructions.
Greybox continues. This is a part of the depot level that is less about processing goods and more about multi level office space.
Created another spline for faster placements of obstacles. It randomly spawns objects along the path. Later on I can use these as guides for where to place the final props.
This week - snowballing code problems, so not much to show. Started with having to update world origin, but that meant custom logic for loading levels. Which led to player sometimes spawning outside of playable area..
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