Game
JICE

10 months ago

Started writing lines for future NPCs. One of them is a robot that likes to say inspirational quotes and take the factory job seriously. The other character is a merge of a robot and a candy planet inhabitant, which causes internal clash in personalities.




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Some more level design of the Depot level. Spreading the rubble, moving the boxes around, putting some lights up.

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.

Not much to show, because I've been fighting with baked lighting again.. Thinking of turning to the dark side (using global illumination)

Spent some time to fix metal containers' UVs. Here are before and afters. Gives the scenes a bit more cleaner look!

A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..

Setting up the storage environment, with a cake as a centerpiece for one of the rooms.

A little side project - a game I've started during a game jam and decided to work on it a bit more. It is kind of a survivors-like, but every upgrade you pick up is a choice between two. And whatever you don't choose upgrades your enemies instead

Will add a bit more lighting, but for now finished with this section of the Depot level.

More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.

Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.