Game
FinLab
22 days ago

Status on the update: It still needs some bugfixing, a lot of QA, and I still have a bit more content to add. Hoping to get it out very soon but this is quite a large update.




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Through sheer determination I got it up and running. It ain't much but it was very cool! Wouldn't mind making a game jam length game in VR.

Spent a lot of time fixing bugs today. Turns out the trading bug from before was not fixed, but now it works. But this is (technically) a trail and trade spin off so I added this arcade-y -+ resource text on buildings. Pretty cool.

3 sprite sheet (in a gif format) for my OC Kitsuneko Aiko. Mostly just art practice but maybe for my puzzle game (I'm not really an artist).

After spending hours debugging a CPU player, I gave up and added a timer instead. Also made this sprite of my OC who may or may not be the protagonist. She even reacts to combos. I still have ideas of how I can expand the timer + more ideas for the game.

Been working on a lot of game feel, UI polish. And I got some feedback externally. It's so juicy and nice to play. The core loop is done, now I just need to add content and things

By winning races, you will earn a new currency called sea dollars. You can spend this currency to unlock a random novelty duck (no duplicates). These are new decor items that count to 100%

Working on some game juice and the new "special" block

Working on the procedural techs, you might end up with smaller tech trees or these giant tech trees, or somewhere in between.

When an egg is active, it will be placed in the tank. You can get a ton of interesting colors based on your fish species!

Super cool new feature! 🧪

I had to make a tool to rapidly design levels, ended up creating a fairly intuitive level editing system, might ship it with the game as an actual feature.