If I had to describe all of this with a few words I would say "Inimaginable progress", but I have more than a few words...
I'll divide this post into: story, mechanics, models and personal experience.
Let's start with the Lore: Right now it's confusing, we don't have a complete lore. We blast like 10 theories a day and then we have to decide what to include and what not.
Sometimes it's a complete chaos and sometimes we clear it all in 5 minutes.
Altho the story is important, with just lore you don't make a game, so let's talk about Mechanics and 3D Models.
The principal problem we faced was the map, it was too small.
We don't want to do an ultra repetitive game, and the map we had was limiting us a lot...
So we started the "expansion plan". Everyone would design a new map and we would decide which one we liked the most.
It was a good idea if it wasn't for everyone forgetting that but me!
So we had to go with mine.
Now that we have a new and improved map, the only thing left to do about models are decorations, and some more secret things.
The mechanics are where it gets a bit tricky because everyone wants to give their ideas, but we can't have 1000 mechanics.
Right now we are sticking to the simplest ideas, and then we'll expand from that.
I don't want to give much information about the mechanics, but I'll say that some of you will have nightmares after completing this game.
Personally, I think this fangame has a lot of potential, and we won't waste it.
The team is doing some great work, I have to congratulate them.
Expect new teasers and information soon.
See you soon!
-A message from the team written by Nitrium (Not Caritas)
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