Game
Classic Underswap
6 years ago

Status update


It’s been a while since last update, huh? But we’re still alive. Well, guess this game is never gonna die, hehe. Now, have a much-needed status update.

Sadly, Blantados has left the team, due to not being interested in Undertale anymore. He’s now developing a Sonic fangame.

One of our members, bielFreddy has started programming the game in Clickteam Fusion. Yes, our page states that the game will be developed in Game Maker, but we never had any programmers before, and having a programmer in a different engine than wanted is better than having no programmers at all.

Internally, I’ve been trying to redesign the Flooded Ruins map, which was before wayyy too close to UT. I need help, though. I’m very slow at it and frankly my rooms aren’t very polished. If someone could apply as a mapper, that’d be appreciated.

We’re gonna make a new Gamejolt page soon(TM) using a new shared account, due to a number of benefits a new page like that would give us.

Lastly, we have a new Asgore design now, which is a combination of the design y’all voted for and the canon design! What do you think about it?

5d0951c99022d.png


2 comments

Loading...

Next up

Successful landing

#screenshotsaturday

"Our work is never over" they said.

Family band complete!

The whole squad is here!

Interested? Follow me!

An infected room from the second part of Cybel ! Are you up for some cleansing?

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM