
7 hours ago
Next up
blood effects and 180 turn keybind
messing with physics and moveset.
Haven't added any sounds for them quite yet so mind the awkward silence but started implementing the second enemy.
revamping the first area
progress is being made
cutscene wippp
some screenshots
🚬
anotha enemy and gun.
As having 5000 voice acted cutscenes is a little out of this games scope I've also introduced a dialogue system to add more character interaction










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