Game
Steel Seraph (Full Release)
3 years ago

Steel Seraph updated to Version 1.10.0 on Windows.

Mac and Linux updates to follow later this month.


Added 4-B air and ground, including several EX bosses (and the Gravity Generator), which took some time to do.

Added 4-C air boss (Beacon Guardian) and completed air boss rush (with the guardian at the end.)

Review all ground-based (at least) scenes to check for any blank spots, D12 in particular for layering issues.

D11, 12, 13 edge cases where tiles can be hidden fixed

Manananggal healing no longer adjusts its invulnerability to 1 (an edge case because I forgot, at the time, to explicitly allow only the PC's post-hit invul to 1 after healing. A latent issue)

Fixed some issues where going to certain crisis trigger or dodge tool stages and then returning to the room where you select on still leaves you in trial mode (limiting your equipment temporarily and giving you a seperate, trial-specific score value.)

Added an extra air checkpoint to 2-A (non-poisoned timeline) after the Quetzalcoatl passes through and escapes for the first time, if it lives that long.

Sometimes when you died after facing Koschei, the game crashed. I put a conditional to check whether the PC is alive before tracking Koschei behaviour in response. Also, the Sulfurous Blast technique it has did damage on its tell due to me not setting a conditional on the ability that only allowed damage on the flame or the scorch mark. The conditional has been added now.

Cybele occasionally survived at 0 hp if there was another insect on the screen. No more.

Seraphine is invulnerable for 1 second upon entering a zone.



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Screenshots of the game in the form it will take on March 30 (subject to change between then and total asset completion.)

​Version 1.7.0 of #SteelSeraph is available on Windows and Linux.

Changes:

-A new and improved HUD

-Two act 4 sidequests (Hell Off Earth) with endgame subweapons

-A fully implemented final version of the microjet

-Flow improved throughout

Seraphine- Plainclothes

It'll likely be tomorrow before I can finish the objective marker system overhaul, but here's a screenshot of a new interface message box on the lower left. The game is now available in early access, and I'll update it after the overhaul.

​Version 1.7.0 of #SteelSeraph is available on Windows and Linux.

Changes:

-A new and improved HUD -Two act 4 sidequests (Hell Off Earth, Argos Panoptes) -A fully implemented final version of the microjet. -Flow improved throughout.

April 7 (1.2.0)- -Improved transition icon/objective marker system ​-Objective available on the lower left corner of the map. -Critical bug involving a large, persistent black square when activating the map was solved.

Steel Seraph is finally done. Inspired by NES games like "The Guardian Legend", this is an action-adventure game where you fight to save a colony planet through land, air and space, with a growing arsenal against dangerous foes. https://gamejolt.com/games/steel-seraph/89348

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We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

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