Game
Steel Seraph (Full Release)
3 years ago

Steel Seraph updated to version 1.11.0 on Windows and Linux. Mac to follow soon.


Added the entire Hyperspace Beacon ground stage, complete with the air EX bosses, the enemy-summoning "Amon" midbosses, the Zarathustra final boss fight, and the escape from the beacon.

Adjusted part of Spaceport Alpha to solve an issue with landing on the southeastern side of it and ending up in a mountain, if the player is at the bottom of the screen when they land, as well as general air to ground/vice versa transitions.

Added more metal shards to 2-F air (Spaceport Alpha approach) to minimize dead air.

Added a "Death Claw" pickup in Entreprises Fauconvert 1F, in case the player forgets to pick it up after defeating Pandora.

Fixed visual bugs involving absent portraits on some conversations, particularly in acts 3 and 4.

Fixed a bug in 2-D that caused framerate drops when Vucub's orb damaged the quarantine room in 4F of the Angel of Mercy hospital

Fixed a region bug that caused some zoning regions (ones that prompt you to zone by holding the fire button) to be misaligned, leading to 'blind' spots where the prompt didn't show up despite being in the region to zone.

(Next: Spaceport Alpha common area, orbital elevator, summit airlock)

Improved most of the bullets in the game, courtesy of @Wht_Dragon (Twitter handle)



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​Version 1.7.0 of #SteelSeraph is available on Windows and Linux.

Changes:

-A new and improved HUD -Two act 4 sidequests (Hell Off Earth, Argos Panoptes) -A fully implemented final version of the microjet. -Flow improved throughout.

Seraphine- Plainclothes

Screenshots of the game in the form it will take on March 30 (subject to change between then and total asset completion.)

​Version 1.7.0 of #SteelSeraph is available on Windows and Linux.

Changes:

-A new and improved HUD

-Two act 4 sidequests (Hell Off Earth) with endgame subweapons

-A fully implemented final version of the microjet

-Flow improved throughout

April 7 (1.2.0)- -Improved transition icon/objective marker system ​-Objective available on the lower left corner of the map. -Critical bug involving a large, persistent black square when activating the map was solved.

It'll likely be tomorrow before I can finish the objective marker system overhaul, but here's a screenshot of a new interface message box on the lower left. The game is now available in early access, and I'll update it after the overhaul.

Steel Seraph is finally done. Inspired by NES games like "The Guardian Legend", this is an action-adventure game where you fight to save a colony planet through land, air and space, with a growing arsenal against dangerous foes. https://gamejolt.com/games/steel-seraph/89348

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Another house i made long time ago.