Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)





10 months ago

Still can't record, but this will have to do I guess,

Progress on the 1st Level, I think I'm going in a pretty good direction with this




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Mythical YT pull I got a few days ago

Is it a good thing when you as the game creator can make up a challenge for your game that you know will bring nothing but pure pain and suffering to the people attempting it

Last post streak for the day

I’m switching the max width of the level from 6 to 7, even for one tile extra it gives a lot more room to run around with, and it’ll be a lot easier to divide sections up, even if it’s uneven but I think it might be a benefit

Two enemies in a room, they might kiss

Changed the design of the Slumber Dragons, the original/Zeeki is still gonna be in here, he's just gonna be a unique one.

This probably won't be final since I may need to adjust the design in order to stand out from the BG when the time comes

Cool, I'm outta here

After Calculation

My sorting is doing HOW MANY CHECKS with 30+ objects???????

The optimal tileset format has been achieved and I updated the base tiles to match the kind of tile style I want

Updating art w Nartonne's new design

Tryna Animate the derg, mostly just outlining since I can do the rest of the stuff in vector