1 year ago

Still #MyFavoriteGamingMerch even today and one of my most adored games of all time, this is the Collectors Edition of Bravely Default.

The art book is my personal favourite as it’s simply full of excellent concept and final pieces.




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Thanks to @Rolitae for suggesting making a Chocobo as part of my 1-bit isometric explorations of Final Fantasy Advance Tactics.

I couldn’t resist including a Cloud Strife sprite and Cloud riding a Chocobo sprite too (pls swipe to see those sprites).

I FINALLY managed to beat the RNG gods that cursed my Fire Emblem Awakening playthrough on Lunatic mode and complete the game.

While I’m pleased I managed it, it did also highlight that I will NEVER pick this game up again!

If I’m going to redraw the NES version of Samus, then it feels wrong not to redraw the Metroid too.

I always preferred the incarnation in which the Metroid's had more substantial claws. I also tried to go for a swooping pose for added dynamism.

Another gaming-related post today- I managed a Maddening Mode completion of Fire Emblem: Three Houses on the Blue Lions route (generally considered the hardest route of the game).

This was challenging but, unlike Awakening, this felt fair.

I’m a bit late to this party, but I thought I’d join in on the NES Princess Peach redraw.

I went with a resemblance to her Thousand Year Door design/pose in the original NES colours, which I think works fairly well.

I thought I’d repost my 1-bit isometric reimagining of the 5F of Pokémon Tower for #FanArtFriday, as it’s by far and away my most detailed Pokémon piece to date.

i had a lot of fun creating the sprites for this piece (and then hiding them ).

After doing the NES Peach sprite redesign yesterday, I had to do one for Samus too (I mean- how could I not ).

I’ve included an alternate design that swaps the green out for grey, for some visual interest and improved clarity.

It was a rip-off of the AT-AT, but I still have a soft spot for the Mammoth Mk.II from C&C Tiberian Sun… though not so happy it loses to the Cyborg Commando.

This uses the Oil 6 palette, which is something I’ve wanted to try for a while.

Another isometric tile set exploration today and I went for dirt this time. These were always going to be a bit “noisy” but I hope I’ve balanced it and still conveyed the dirt texture.

Which of the three do you prefer and what would you like to see next?🤔

I’ve had a bit of a run on trophies the last couple of days.