
Still not elaborating
Next up
I just found an old, unfinished version of Team Slay-Bells's intro cutscene!
This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)
Doodles N°21 (11/30/2024) + sneak peak of trtf 2/3 major update pack by @ShotOfRabbetDev
and @hattybeff-beam ![]()
(Click on the post for see better)
#ScreenShotSaturday #IndieDev #GameDev
I was hesitant on showing an update on this right now, but I started working on the moveset part of this project!
(Also, it has dramatically changed since the last time I showed anything about this to the public)
400 Follower Reveal: Yip Model Rework Railey (Current Progress) Reveal Camera Greyboxes
Created a texture based depth shader for the face ^^
Mangle (Fixed)
I thought this would be fun to model, and I've been in a bit of a FNaF mood again.
Made a silly Yap and Yell OC, meet Bow-Wow!
Added food














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