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Soulite's Untitled de Blob Sequel (ON HOLD INDEFINITELY)
2 years ago

Still working on implementing core mechanics as they appear in my level descriptions (some are very basic atm). Forgive my game journalist level skills.


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PROTOTYPE DEMO ON GOOGLE DRIVE (because uploading here is being a pain) Feedback is much appreciated! NOTE: Backslash enables low settings.

https://drive.google.com/drive/folders/1-nolFhCXhv4oq1QyS2nUbxHR…

Almost done building the features of the first two sections, still needs a bit more polish but it's changed A LOT since the last video

I swear... (I'll keep trying to upload it, but it might take a little)

Some sketches for the plant theme

I'm putting the game on hold. I kept thinking of ideas for games I'd rather be working on but the guilt of not working on this kept me from moving forward. I can't find motivation to work on it, so I'm just releasing it as is. Thank you all for following!

Testing out a grass shader over the existing level (the reason I haven't expanded it yet is because I'm polishing mechanics from the existing level segments).

also better Transform Engine is now in, now there's the cutscene too (a basic version) but I'll save that for the next video update probably.

I really have no reason not to keep development super transparent so for those interested I'll link the google Doc below (and here's an image of progress from just today roughing out the map)

https://docs.google.com/document/d/1F9cRP3Y4cBUpdCBJc5Uh204dh2Le…

Maybe I'll put these out in the future...

(Archiving development builds)

But in the meantime, have this!