
Still working on my game but simultaneously also on this small sound design project, using a multiplier makes engine sfx sound way more natural
If you're wondering why the sound itself doesn't sound natural it's because I synthesized it
Next up
Publicly releasing the car sound design project, you can customize pretty much everything
Enjoy
https://turbowarp.org/655174602?fps=60&limitless&size=720x480
Low pass
Cont.
SGI-STRIKE REMASTERED - WEAPON DEMO
Audiostream doesn't work when packaged and turboloader has become mostly obsolete due to new turbowarp extensions
I'll have to move contents of this project to another one and replace turboloader blocks with official extension ones
First Shockwave 2 project ever has been remade.
This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system
Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm
My projects Crate Engine and Marble Mania have been dropped so as a result I'm making them open source
The engine is way more bare and approachable while the unfinished game has more editor features
Have fun!
Gestalt: A Story driven 3D Turn-Based RPG inspired by HSR
More sound design experiments
Headphones recommended
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