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154
3 years ago

Still working on my game but simultaneously also on this small sound design project, using a multiplier makes engine sfx sound way more natural

If you're wondering why the sound itself doesn't sound natural it's because I synthesized it




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1st project: racing project main/physics

2nd project: racing project map systems and that

Quiet video

Cont.

A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this

New Shockwave 2 Optimization and Bug fix update Overhaul 1.4

This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system

Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm

https://scratch.mit.edu/users/PugTutor/

Something is wrong with my shockwave 2

Old side project inspired by I Wanna Kill The Kamilia and Jump Knight, should be multiplayer as well

left/right arrows - move

spacebar - charge jump

Low pass

CB2 Ultimate is finally out! Read below for more info!

My projects Crate Engine and Marble Mania have been dropped so as a result I'm making them open source

The engine is way more bare and approachable while the unfinished game has more editor features

Have fun!