Loading...
154
4 years ago

Still working on my game but simultaneously also on this small sound design project, using a multiplier makes engine sfx sound way more natural

If you're wondering why the sound itself doesn't sound natural it's because I synthesized it




0 comments

Loading...

Next up

Old side project inspired by I Wanna Kill The Kamilia and Jump Knight, should be multiplayer as well

left/right arrows - move

spacebar - charge jump

Publicly releasing the car sound design project, you can customize pretty much everything

Enjoy

https://turbowarp.org/655174602?fps=60&limitless&size=720x480

1st project: racing project main/physics

2nd project: racing project map systems and that

Quiet video

SGI-STRIKE REMASTERED - WEAPON DEMO

My projects Crate Engine and Marble Mania have been dropped so as a result I'm making them open source

The engine is way more bare and approachable while the unfinished game has more editor features

Have fun!

First Shockwave 2 project ever has been remade.

This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system

Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm

https://scratch.mit.edu/users/PugTutor/

Audiostream doesn't work when packaged and turboloader has become mostly obsolete due to new turbowarp extensions

I'll have to move contents of this project to another one and replace turboloader blocks with official extension ones

Gestalt: A Story driven 3D Turn-Based RPG inspired by HSR

Cont.