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154
3 years ago

Still working on my game but simultaneously also on this small sound design project, using a multiplier makes engine sfx sound way more natural

If you're wondering why the sound itself doesn't sound natural it's because I synthesized it




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Next up

1st project: racing project main/physics

2nd project: racing project map systems and that

Quiet video

This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system

Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm

https://scratch.mit.edu/users/PugTutor/

Audiostream doesn't work when packaged and turboloader has become mostly obsolete due to new turbowarp extensions

I'll have to move contents of this project to another one and replace turboloader blocks with official extension ones

new tarkov style game in progress

made in TW using my engine flashback 2

GUN MODEL IS DRAWN BY @Fragg556

Publicly releasing the car sound design project, you can customize pretty much everything

Enjoy

https://turbowarp.org/655174602?fps=60&limitless&size=720x480

new stuff added to this project i stole clouds from someone in d7, like this post right now. thnx

this is the desaturated version, tell me in the comments if i should resaturate it

More sound design experiments

Headphones recommended

A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this

two new maps in progress

My projects Crate Engine and Marble Mania have been dropped so as a result I'm making them open source

The engine is way more bare and approachable while the unfinished game has more editor features

Have fun!