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154
4 years ago

Still working on my game but simultaneously also on this small sound design project, using a multiplier makes engine sfx sound way more natural

If you're wondering why the sound itself doesn't sound natural it's because I synthesized it




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Publicly releasing the car sound design project, you can customize pretty much everything

Enjoy

https://turbowarp.org/655174602?fps=60&limitless&size=720x480

Low pass

Cont.

SGI-STRIKE REMASTERED - WEAPON DEMO

Audiostream doesn't work when packaged and turboloader has become mostly obsolete due to new turbowarp extensions

I'll have to move contents of this project to another one and replace turboloader blocks with official extension ones

First Shockwave 2 project ever has been remade.

This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system

Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm

https://scratch.mit.edu/users/PugTutor/

My projects Crate Engine and Marble Mania have been dropped so as a result I'm making them open source

The engine is way more bare and approachable while the unfinished game has more editor features

Have fun!

Gestalt: A Story driven 3D Turn-Based RPG inspired by HSR

More sound design experiments

Headphones recommended