
Still working on my game but simultaneously also on this small sound design project, using a multiplier makes engine sfx sound way more natural
If you're wondering why the sound itself doesn't sound natural it's because I synthesized it
Next up
1st project: racing project main/physics
2nd project: racing project map systems and that
Quiet video
Cont.
A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this
New Shockwave 2 Optimization and Bug fix update Overhaul 1.4
This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system
Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm
Something is wrong with my shockwave 2
Old side project inspired by I Wanna Kill The Kamilia and Jump Knight, should be multiplayer as well
left/right arrows - move
spacebar - charge jump
Low pass
My projects Crate Engine and Marble Mania have been dropped so as a result I'm making them open source
The engine is way more bare and approachable while the unfinished game has more editor features
Have fun!
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