
Still working on my game but simultaneously also on this small sound design project, using a multiplier makes engine sfx sound way more natural
If you're wondering why the sound itself doesn't sound natural it's because I synthesized it
Next up
Low pass
1st project: racing project main/physics
2nd project: racing project map systems and that
Quiet video
A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this
New Shockwave 2 Optimization and Bug fix update Overhaul 1.4
This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system
Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm
Something is wrong with my shockwave 2
My projects Crate Engine and Marble Mania have been dropped so as a result I'm making them open source
The engine is way more bare and approachable while the unfinished game has more editor features
Have fun!
Publicly releasing the car sound design project, you can customize pretty much everything
Enjoy
https://turbowarp.org/655174602?fps=60&limitless&size=720x480
Cont.
0 comments