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154
4 years ago

Still working on my game but simultaneously also on this small sound design project, using a multiplier makes engine sfx sound way more natural

If you're wondering why the sound itself doesn't sound natural it's because I synthesized it




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Low pass

More sound design experiments

Headphones recommended

Publicly releasing the car sound design project, you can customize pretty much everything

Enjoy

https://turbowarp.org/655174602?fps=60&limitless&size=720x480

OCTOBER 13 2026

A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this

SGI-STRIKE REMASTERED - WEAPON DEMO

Audiostream doesn't work when packaged and turboloader has become mostly obsolete due to new turbowarp extensions

I'll have to move contents of this project to another one and replace turboloader blocks with official extension ones

This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system

Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm

https://scratch.mit.edu/users/PugTutor/

First Shockwave 2 project ever has been remade.

Old side project inspired by I Wanna Kill The Kamilia and Jump Knight, should be multiplayer as well

left/right arrows - move

spacebar - charge jump