2 years ago

Stream tomorrow?

It's been awhile.


  72 votes Voting finished



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Character Pass

Each character in the game will have their own little "battle pass". You'll progress in the pass by headpatting said character, and the final reward will be a unique skin for that character

Been adding a little inventory system to the game & a few items you'll be able to equip and interact with in different ways. (blurred out for spoiler reasons)

Still tinkering with the UI and Menu design, but things are coming along smoothly

Each character will now have their own little hub, like their own little room you can visit to check up on them etc.

I've also added a Game Launcher, making it easier to see the current version of the game and stuff.

Been working on the Character Profiles today

Comment about Why do you like Video Games in General.

headpat gang

What feature from Headpat Simulator 2 did you like the most and would like to see in the next game?

Do you remember Zalgo?

● Health will now be "percentage based".

● Fade transitions when revealing areas.

● FILTH debuff now works differently.

● Added "purple & blue biomes/areas"

I'm going to add more enemies for each area & other fixes before PLAYTEST 3 is ready