Game
Hair Cop
10 years ago

Strong arm of the law


Two whole years have passed since I created Hair Cop for Ludum Dare 48. I always meant to give the game a little makeover, since there is only so much you can do in a mere 2 days.

5d0be8b5ca0ec.png

Apparently it wasn’t meant to happen until now. I give you Hair Cop Alpha release 1. Here are some of the changes and improvements:

  • breakable crates

  • tileset updated

  • 5 new levels

  • switched from wasd to arrow keys for keyboard controls

  • you can move the character now while falling

  • new title art

  • improved explosions

  • schematics and bombs may be hidden inside crates

  • new enemy: the terror punk

  • lives are limited now

Seeing as I label this Alpha release 1, I do have further plans with this game. So expect updates with more content from time to time.



0 comments

Loading...

Next up

Release the kraken?

Preferable mode of travel underwater...

The arsenal has been enhanced.

The underwater area coming along...

Summer and other circumstances slowed things down quite a bit, but I'm trying to give the old pen & paper its due and plan some additional stuff more properly.

The wet element is going to be a thing.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

So

i may or may not make an full art of some person or i may just leave this like that-

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).