2 years ago

Super epic behind the scenes images showing how bad Phobia: The Awakening's models actually are for laughs.


murraybts1.png

Murray's UV map for his textures. This is not ideal at all.


murraybts2.png

Most UVs are "project from view".


murraybts3.png

Their masks are paper thin (for optimization reasons), and you can see their hair clipping through their (not even fully modeled out) heads from inside their mouths.


murraybts4.png

Literally what kind of facial structure is this??? Look at the jaw, too.


murraybts5.png
murraybts6.png

Because I used "project from view" for their body's UVs, the textures are mirrored to the opposite side.


murraybts7.png

They also have horrific topology that'll make talented artists run away screaming.


This is somewhat improved with the Showman's models, but not by a whole lot, mind you.

At least I'm improving!

I think...



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Quick drawing of a slight redesign that I’m actually very happy with weee.

Big and important update on the overall SHOWMAN'S series.

3,000 followers is actually insane. I wouldn't have made a decade old series of shitposts into something genuinely so cool nowadays without you guys.

Phobia: The Awakening's 5th anniversary is on August 27th.

Happy birthday @itsizsgames !!!

I didn't want to miss the opportunity on drawing something for you, this is a little rushed sadly

. . .

SHOWMAN! 1!1!1!

Giving Unreal Engine 4 another shot with a much more open mind so I don't fall into Tutorial Hell and get discouraged. So far so good! Feel quite a bit more confident in using it as of right now.

Just finished playing REANIMAL and oh my god this game was disturbing.

Loved it from start to finish and it’s up there as one of my favorite horror games I have ever played.

A joke I made with @Sillylilman that turned into a good idea for a drawing

Nightmare Mark

To make up for all of this madness have a look at the redesigned endoskeleton model!