Murray's UV map for his textures. This is not ideal at all.
Most UVs are "project from view".
Their masks are paper thin (for optimization reasons), and you can see their hair clipping through their (not even fully modeled out) heads from inside their mouths.
Literally what kind of facial structure is this??? Look at the jaw, too.
Because I used "project from view" for their body's UVs, the textures are mirrored to the opposite side.
They also have horrific topology that'll make talented artists run away screaming.
This is somewhat improved with the Showman's models, but not by a whole lot, mind you.
At least I'm improving!
I think...
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