Game
[Archived] Night Shift at Freddy's
10 years ago

Support the kiddies! :D


A lot of people assume that if a game is made by a kid (especially FNaF games) it won’t be good, but they can be. I’m just as young as I sound in the phonecalls (I’m not even in highshcool yet!) proof that a few people can’t represent a whole party. So next time you see a game made by a kid, give it a shot, I’m not saying to rate it perfect, but you never know, it could be the best game you ever play, or the worst, you can only find out by playing it!

speech brought to you by Freddy Fazbear’s Pizza!

We are still here . . . 2



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Game.

It just keeps getting better and better.

First stable version of new multi pass shader ported. Paired it with a lower resolution and era-appropriate aspect ratio for vibes. (and to make sure the shaders scale properly)

Also shows off some of the enhanced entry area.

Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.

QOL features are harder to design than actual gameplay stuff. Been working on configuration and settings in SP all summer. Mind you actually porting the main gameplay stuff from Clickteam only took 30 days.

Literal bug-turned-feature. I am gonna make this happen if you try to move the window while there's no camera feed.

I was working on installing drop down menus and I get an error on some old code for "REMOVE THIS CODE ONCE DROP DOWN MENUS ARE CREATED."

Thanks, past me.

Newest draft of composite video shader fixes color issues (caused by different versions of GLSL clamping values differently) and uses real sampled CCD sensor thermal noise. See for yourself!

Working on the better camera shader.

Full lens, CCD, and transmission emulation.