Didn't expect a devlog now did you? Well here it is!
First, let's start with the one thing that should be mentioned;
[ Switched to Godot! ]
After a time of thinking, me and team decided to switch the game engine from Clickteam to Godot.
With it being on Godot now, progress for the game itself will be in perfect shape.
Plus, the fight will also have some cool effects, check it out!
Huge shoutout to @Epic_Gamer011 for making these cool sprites, which will be used in the final product.
[ OST Update ]
We now have ourselves the first track to go along with the game. (We will add in the track itself AFTER this devlog is posted.)
Sadly, we only have our sans fight song completed, there is still more that needs to be done, but hopefully our musician will do the best they can to finish it!
[ Possible Concepts ]
Now, you might be asking "what is this section for?"
Well, it is to show off some concepts from one of our Artists, @sonk_fan !
They have already been published the concepts to their Deviantart, and it will be used somewhere in an upcoming Devlog in 2022.
[ One More Thing! ]
Sense it is getting closer and closer to 2022, as a little gift. We will release the Unfinished-Clickteam Version of this game as a present to start off the new year on December 31st. Of course, as for that it will be released on the 31st as well!
So yea, it's been a LONG LONG ride for this project to now become more stable with new team members, helpers, and many more.
Which brings us to the end of our Devlog!
We hope to make more Devlogs for this game in 2022.
But for now
[ See you next time! ]
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