Game
StaudSoft's Synthetic World
11 years ago

Synthetic World: Dev Blog #9 - Animated plants


So this time we improve the rendering quality. The first thing which was a little bit annoying was that the shadow maps produced black artifacts in the edges. The game now computes the bias which is necessary in order to prevent the artifacts to occur again:

You can also see this in the video:

https://www.youtube.com/watch?v=G_VDDUe9vEQ

And we thought that it would be nice if we would have animated grass and plants. So we did this. Check it out:

And we also found some bugs. The camp fire and the paper couldn’t be crafted. And we had a bug in the pascal compiler of the game. And we also updated the trade form:

The gui elements are now in the correct position!

And as you also see in the video we updated our work in the „unit test“ world.



1 comment

Loading...

Next up

Merry Christmas!

New Dungeons with shy zombie (he does not attack the player because of a bug)

Finished Voxel Background Landscape

Yes! The first village generated by the AI!

This is only a debug view. When it is finished these buildings will actually be placed in the landscape!

Fan art for Foolish I'm feeling kinda better so I drew this

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Finished work on the emotions of a new character for the tank universe

Demonstration of the spells and their effects :)!