Awkward Dimensions Requirements
Windows XP or higher
OS X v10.7 Lion or higher
glibc 2.11 or newer
1.80 Ghz processor or better
2 GB of Memory
A video car with at least 500 MB of VRAM
And depending on download it should be around 100 MB
Awkward Dimensions Requirements
Windows XP or higher
OS X v10.7 Lion or higher
glibc 2.11 or newer
1.80 Ghz processor or better
2 GB of Memory
A video car with at least 500 MB of VRAM
And depending on download it should be around 100 MB
Just for fun I'm making a free first-person interaction toolkit, basically a walking sim template for 03DE and I need some feedback on what mechanics you'd expect in a package like this. What do you think I'm missing or should add?
Doing some bedroom virtual production for my upcoming project Zotto
Gonna be showing off Payment, my AR thing I made recently live at the Micro Beaf this Thursday in addition to a lil' interview. If you want to check out some cool animations visit the www.youtube.com/@beaf_fest Youtube channel for more info.
New thing out, check it out if you'd like :3
Any indie devs in Taiwan who didn't get to make it to the games showcase in Yuanshan this past weekend? I'm here for another three weeks.
Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?
Making my own virtual art installation, but first need a venue
Been making mods for #Bonelab lately, feel free to check out my various avatars and such https://mod.io/g/bonelab/u/stevenhehimhis
Just released an open source first person interaction toolkit. If you want to make your own walking sim adventure game, this is a great place to start! https://github.com/stevenharmongames/O3DE-FirstPersonInteraction…
I'll be at DU Arcade this Saturday the 27th. If you're in Colorado, come on down to this free event full of awesome indie games from a bunch of cool folks.
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