* Will not / might be in the demo.
Nothing means that it will be in the demo.
Inventory ~ You will be able to collect items in the game and put them into your backpack (Inventory). The backpack can hold unlimited items, but had limited space. The description of an item will tell you how much volume it will take up inside the backpack.
The Map ~ The game will have a map on the top of the screen, where you can memorize where you are supposed to go, as well as labels to know which room is which. Rooms will only appear on the map when theya re discovered.
Navigation ~ You can move around to other rooms using a compass on the bottom right of the screen. It can go North, South, East and West as well as other directions (NorthEast, SouthEast, etc.)
Saving and Loading ~ This mechanic cannot be tested until the game is completed. But, hopefully, the game will have a save mechanic, by typing ‘save’ into the action box, and ‘load’ to load you most recent save. This is how I believe it is going to work.
Score ~ By doing certain action, such as finding secrets or doing special missions, or by progressing through the game, you will achieve points which will add to your score. Hopefully this will lead to special rewards and events, but so far, I have not found the correct scripts to do this. For now, you can only achieve these points, and try to get the average amount (by not doing anything special) and the special amount (trying to do everything in the game).
*Multiple-Characters ~ Of course, there are many characters, but the feature I am announcing is still in testing. I am attempting to make it so you can play as not only Mark, but also Tiny Box Tim and the gang. This will only happen sometimes for puzzle solving and such, but again, still in testing.
Voices? ~ I have no idea if this will even work*, but I may add audio to the dialogue so you don’t have to read everything. But I don’t know if I will do this in the end. I’d say I can make my voice deep enough to sound actually a lot like Mark, but Bob and Wade and Tim are still kinda scratchy. What do you think?
Health and Respawning ~ You can run out of Health in the game, by of course, taking enough damage to have you Health reach 0%. You will go back one turn to undo this mistake.
More to come! ~ I will announce more features soon!
Next up
art comission.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
I was bored, so... ManutKat.
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Annie of the stars










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