Game
Hollow shift at Freddy's

2 months ago

!!! 65 Follower post special !!!


Let's just get it out there, point blank and center. The game is not releasing in 2024. There's no way in hell it'd release within the next few weeks, if it did, we would be cooked and flamed. Yes the game is in a playable state, but entire gameplay sections are missing, valuable animations and the works are still not done. I was hoping to get it out by December, but that's just not going to be done. The game's grew ambitious, not to the point of wanting to cancel it, but to the point that we gotta put a lot more time and effort into the game. TL;DR, the game is releasing sometime 2025.


NOW! A development update? Progress has been going... Bumpy. We've spent the last week of development solely just beta testing night 6, it is now in a playable, difficult but fair state and is genuinely fun to play. Now all we gotta do is finish 2 major animations for the game, which I'll give you a lil leak at here:

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We also have to pretty much rebalance the whole game. Since Night's 5 and 6 are close to impossible and Night's 1-4 are cake walks. We also just have to rebalance it to hard mode isn't that difficult, which to talk about hard mode. Hard mode won't just be, going through the whole game again with more aggressive enemies. There will be changes in the game while playing it, and you'll have limited lives. However.... 1 Scrapped idea from hard mode is it having an entirely different night 6. We scrapped this to make the game feel less clustered and seeing how it has a TON of content already, we don't wanna overflow it with unnecessary content.

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In terms of rendering shit, all of the games models are done. We don't need to model anything, we just gotta animate and render 1 last animation and then on the asset's side- The game is finished. This game is also rounding up to be about ONE HECKING GIGABYTE at release. So, do make sure you have an "Okay" pc, this game would run on a potato from all I know, but if you do want to experience little to no lag. We've tested that it's best to play the game with more than 15 megabytes of storage and atleast 2 gigabytes of ram. Also there will be 1 cutscene in the game (Not gonna spoil which one) which is PRETTY PRETTY DEFIANT ON YOUR COMPUTER'S SPEED. So make sure you have an up-to-date computer as well.

ALSO NO MOBILE PORT. I'd be too time consuming :)


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Bringing back a scrapped gameplay part?!

That's right, originally the game was going to have a minigame past night 4 where the player fixed Sparky, only to break him hence why he was activated on the next night. But this was scrapped and has been brought back; We originally scrapped it as we had no idea what to do with it or how to execute it. But now we do and we're confident that you'll like it! It'll be quite unique in its execution.


One final thing...

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Stop calling the game a GSaF Clone, it plays nothing like it. It only takes MINOR VISUAL INSPIRATION from GSaF, nothing about it story wise or gameplay wise is "Copying" GSaF.


And that's it, of course this game has been taking up most of my life since September, it is now almost January and I am ready to get this game out and released. But I want to release an actually GOOD GAME for once, so it's gonna have to be in the oven a bit longer, cooking until it's actually good!

#HsaF #Fnaf #Fangame



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