6 months ago

(Tails icon by me.) Made in paint 3D, and edited with lunapic.

Read the article to understand what this is meant for.


This is for the Sonic.Exe game I'm working on currently, which is titled Sonic.Exe A story rewritten. It's going to be a reupload of my current game, Sonic.Exe nowhere to run, but instead of being a badge-hog or whatever it'll just be a prototype like Sonic.Exe Sandbox by OutLaikRBLX. Now please don't be mad to hear this from me, but sadly the games actual models may not quite reach the significance and quality of their icons. I have paused developing the main system of the game because what I lack in skill I suceed in design. So you could expect a game with nice art and amazing Screen GUI's. I'm not doing very well right now, I've only made a hit hitbox for Sonic.Exe, he has a cooldown but I need to know how to process a hit animation without needing to make a tool, that in properties is "Requires hold point" or whatever it's called. Basically what I'm doing is trying not to achieve what I really want, but see what would work best for what I could have in mind later on. I've made pretty good reworks on the red rings, added spikes that take half your health, well 50 to be honest. I didn't make a math variable to make it so if you have like 20 health left it divides the health variable in half and then the script processes that variable to make you lose half that number, which is 10, and etc. The flowers work 100% though, no animation required, so I just had to script the yellow petals. I've made my own textures, and you'd know why. As much as I want this to resemble OutLaik's games, I want it to have it's own style entirely. Anyways, OutLaik uses a toolbox texture, because if you'd just search up in the models section in toolbox and type in "Green hill texture" you'd see that well detailed texture part's group is exactly the one OutLaik uses in all games that include the zone "Hill". Anyways, I don't mean any offense to my favorite developer on Roblox, but if he was going to make his own textures for other maps, like for example, "..." (I call it "base" because it literally is Eggmans base/palace.) Anyways saying "..." tires your toungue out and anyways the word "base" is so much simpler to say. Anyways, if I had some skilled programmers helping me I'd have been able to make something like Sonic.Exe The Ravaging, or Sonic.Exe Dimensional Coalescence, both great games which deserve OutLaiks praise. My game doesn't though, and I don't want OutLaiks praise on a trash game anyways. Oh, and if you offer to help me that's nice, and I can't decline that offer, but I can't give out funds because I'm usually broke on robux. So if you are a free worker we could negotiate. I hope the game turns out well, and I hope being a solo developer won't be harder in the times to come. I don't go on studio much anyways so that's why I've stopped updating "nowhere to run". I tried adding Halloween morphs once October was over but Roblox's engine can only handle so much poly's, and unions take up the majority of a games storage. (That's also the reason for why when you join the game, nothing happens except you see a gray screen, it's not a GUI, and it takes a minute to teleport to the lobby and then I don't know how long for Roblox to unpause the gameplay.) Thank you all for keeping yourselves up to date, and I'll add another status post soon.



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