With the "balloons." teaser being a success and bringing way more people than previously like Boop Prototype Simulator or whatever we came up with back in the day—I have been reconsidering my decision of scrapping any chances for an android port like many do to allow more people to play it.
I absolutely have no idea how a game like this will work with touchscreen controls—and have no idea if such devices can handle a game of this size. I tried Dormitabis: Remastered on my phone (Samsung A11 or something) and it always crashed upon trying to play my first night, I guess I have to worry about this too for DREADWALKER.
The game barely uses any fancy shaders and things that might slow down the game, so I guess could give it a shot with me holding some random dude who has Android Exporter DLC hostage or... you know, if I can find it.
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