Nicholas, Ethan (PumpKid), Mathew, and Anthony:
These four are closely similar. Like most TDAG characters, they start in the TDAG Studio(two phases), then they take off to the Editing Room. After, they enter the ventilation system. Nicholas and Ethan go in the Left Vent while Mathew and Anthony go in the Right. When they’re close enough, put on the Epic Face Mask to set them off.
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Luna:
She’ll start in the TDAG Studio like most TDAG characters. She doesn’t have two phases and goes into the Toon Rooms Hallway (off camera a little). Then she goes into Hanwil’s (Henry) Room and progresses closer. When she comes in the room, quickly put on the Epic Face Mask.
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Paul:
Paul starts in the TDAG Studio like most TDAG characters. He’ll run to the Editing Room and into the ventilation system. He’ll crawl to the ceiling vent. Once you look up and see him, use the flashlight quickly to send him back.
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Riley and Dacon:
They start in the TDAG Studio. Riley goes into the Editing Room while Dacon goes into the Toon Rooms Hallway (off camera slightly). Riley goes into the ventilation system to go to your Left Door while Dacon takes 32’s Portal to go your Right Door. They both have two phases at the doors and once they’re at the last phase, close the door. They leave quick upon the door being shut open, leaving in 1-2 seconds.
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Zeke:
Zeke is an interesting one since he’s the only TDAG character that goes to the Back Door. He obviously starts in the TDAG Studio (two phases) and like most Back Door characters, he goes to the Editing Room, the Neon U-Turn Hallway. Once he’s at the Back Door, use the flashlight to make him go away. On rare occasions, he can go to the Center Hallway via the Toon Rooms which you’ll have to use the flashlight as well.
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E-069:
This experiment doesn’t show in cameras until he attacks. When he does, search for him in the cameras. When you spot him, stare until he fades away (takes 1-3 seconds).
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E-101:
This experiment starts in the Neon U-Turn Hallway (the only character that does this) and goes into the Editing Room. After this he can either-
a. Go into the ventilation system and to your Left Door, then he waits a while before pouncing and requiring you to shut the Left Door.
b. Goes into the TDAG Studio, Toon Rooms Hallway, and then takes 32’s Portal to the Right Door (same attack as the Left Door one).
After this and he gets set back, he’ll start in the TDAG Studio for the rest of the night.
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TDAG Himself:
TDAG begins in his Studio and teleports into the Alive Room (your area). When he does, quickly turn around and look away. He will get upset from the ignorance and will leave.
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cvomKY:
cvomKY doesn't have a specific starting point and teleports into your room whenever he wants. If he’s does, don’t stay in one spot for too long or else he instantly kills you. After a while, he’ll leave you alone. He only attacks once per night (even on Custom Night and he’s on 0, he’ll still attack). He doesn’t go by HIS rules of the game, however everyone else must. (Crazy work)
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Wolf Head (Ya_Typical_Dev):
He randomly decides to go to an entrance of yours when he wants. Once he does, DON’T GO TO THAT DOOR. If he’s at the Left Door, don’t walk to the Left Door. When at Right, don’t go Right. When he’s at Center, don’t go to the Center, when he’s at the Back Door, you CAN turn around to your back, just don’t walk to the Door. If you do these things, AND USE THE FLASHLIGHT, you get killed instantly.
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Wolfo/Doomsday (ZayMakesgames)
Wolfo starts in the TDAG Studio unlike other CREATORS and goes into the Editing Room. After this, he goes into the ventilation system and to the Left Door. When he does, he’ll instantly enter the room and require you to use the TD GUN on him. When you do, he goes back to the Studio
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TD (Typical Developer):
He’ll randomly spawns either behind you, or in the room from the front. If he’s behind you, quickly go to the CV TELEVISION so he can disappear. If he’s at the front, put on a mask (yes, it doesn’t matter which one from here) and he’ll disappear. On harder nights, it’s a 100% this will happen, so always be at the ready.
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