Once underground, the flowers grew,
Spreading whispers, old and new.
In Snowdin's depths, the cold wind blows,
Where familiar faces strike a pose.
But something's changed beneath the snow,
The paths you walked, you may not know.
So venture forth, if you dare,
To explore what infects the air.
Team Bloom, UT Anniversary DEVLOG.
We’re really proud to announce that we have decided to make an itch.io page for our game, paired with the Gamejolt page to have more places for people to access it! The itch page will be more commonly updated, though. Please do be mindful of that!
In terms of progress with the game and vision, the writing has finally been nailed down for a major problem area with us, and now we’re chipping away at the rest of the game in writing and actual progress with coding and such. The main area of focus is, of course, SNOWDIN.
There is a lot of content planned to be added, so let us go through some of the major events in Snowdin! (Some of which have been sneaked before, too.)

One of the starting rooms of the game, you’ll see an ever-familiar face. If he recognises you at all, is entirely up for you to find out...
What's that? Too expected? Yeah... we get it.

A later room in Snowdin, where you’ll encounter another familiar face, but one who won’t exchange such familiarity back, what will you do in the face of a desperate guardian?
SoundCloud releases!
coming... soon...?
What's Next?
We're still polishing up Snowdin while also working on more enemies and encounters to fill out the area.
There's a lot more planned than what we've shown so far!
The focus stays on making each area feel complete and unexpected.
Every encounter should feel meaningful, and every location should have its own story to tell...
Development Notes
We'll update you guys when we're able! The team's been putting in solid work, and we're excited to share more as development continues.
Thanks to StressTown for writing most of this devlog—couldn't do a lot without him.
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