Game
Memosha
8 years ago

Technology limitations!​


Greetings!

The desire to make the game release the dope to the point of madness! %)
So I decided to use the idea of which is simple:

When creating a game, we start from a predetermined time limit.

First limitation: One week!

The time limit pulled a bunch of other restrictions.

For example, in the graph. Decided that everything should consist only of squares and circles, colors to a minimum, ideally black and white style.
And so, the vector graphics are perfect because at any resolution of the circle will look perfect! =)

Based on these considerations, the engine chose Adobe Animate CC, platform html5.

The idea of the goal of the game did not take long to wait for as the rigid time limit eliminated a bunch of options.

EVENTUALLY:
2 days to create a working basis for the game.
2 days for decorations, rework, sound effects.
1 day to put on the network for different resources.

Note:
With html5 under mobile phones with audio playback is not all just now, so I recommend playing on your computer.

Thank you for your attention! =)



1 comment

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. πŸ˜‚

What's coming out of your own improvs? πŸ€”

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Successful landing

#screenshotsaturday

Path of Kami: The Evolution of the Lore

Family band complete!

Finished work on the emotions of a new character for the tank universe

Demonstration of the spells and their effects :)!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exitπŸšͺ, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist