Game
Memosha
8 years ago

Technology limitations!​


Greetings!

The desire to make the game release the dope to the point of madness! %)
So I decided to use the idea of which is simple:

When creating a game, we start from a predetermined time limit.

First limitation: One week!

The time limit pulled a bunch of other restrictions.

For example, in the graph. Decided that everything should consist only of squares and circles, colors to a minimum, ideally black and white style.
And so, the vector graphics are perfect because at any resolution of the circle will look perfect! =)

Based on these considerations, the engine chose Adobe Animate CC, platform html5.

The idea of the goal of the game did not take long to wait for as the rigid time limit eliminated a bunch of options.

EVENTUALLY:
2 days to create a working basis for the game.
2 days for decorations, rework, sound effects.
1 day to put on the network for different resources.

Note:
With html5 under mobile phones with audio playback is not all just now, so I recommend playing on your computer.

Thank you for your attention! =)



1 comment

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Successful landing

#screenshotsaturday

The whole squad is here!

Interested? Follow me!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Finished work on the emotions of a new character for the tank universe

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Why walk when you can jump?

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Szayel Aporro Granz - Bleach

Regional Bulbasaur. #Pokemon