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In my fish game, different species have a social factor which not only affects how many peers they need to be happy, but less social fish will follow their schools less and generally will be more apathetic towards each other.
Sorry for the spam lol but one more thing, snow visuals are improved. Including a slight frosted glass effect and way more dense snow. Winters are very snowy in FinLab! Snowstorms can last days.
I've been playing this level pretty much all afternoon. The momentum is so fun. I upped the speed just for this (really puts the Accelerate in Acceleroll!) (Also sorry Apple's Emoji keyboard randomly opened)
I've been non-seriously working on Acceleroll II. It's essentially a soft reboot of the game, and definitely a lot less crappy. More info below:
After getting some feedback, I have done some tweaking to the camera. And I added a slider to control the move speed. I've also lowered the values even more. This will be in the Time & Temp update.
🧪I am testing the concept of time and a more uncertain market. Non-free fish have fixed stock every day, and the market becomes more saturated when you output fish during the day (per species).
What's a good time system without a weather system as a companion?
Teaser for a hobby game I've been working on the past couple weeks! It's a fish management game with a frutiger aero aesthetic. It combines tycoon games with a pet simulator. #FrutigerAero #Fish #GameDev #Unity #3D
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