Loading...
56
2 years ago

Testing my Brutal Doom mod in SW2, more to come!




3 comments

Loading...

Next up

Finally finished my dev console system and framework and now fully works. Spent at least an hour or so trying to figure out why it wasn't working. Turns out, I couldn't use if key pressed in a broadcast update tick, I had to use when key pressed.

Working on map and added shell casings!

FIRST PUBLISHED EARLY ALPHA GAME IS OUT NOW: https://gamejolt.com/games/swdoom/932546

OCTOBER 13 2026

Making a dev console kinda like the console in the source engine.

SGI-STRIKE REMASTERED - WEAPON DEMO

Created the Spas12 and working on Mp5SD10mm

Major menu rework and test run in sw2. You guys think that the ui looks to "simple" and clean"? Maybe I should make something a little more gritty and have less on the screen.

First Shockwave 2 project ever has been remade.

Going to pick up the progress on Fire Line Fury, so I remade the M4A1