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56
2 years ago

Testing my Brutal Doom mod in SW2, more to come!




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Starting to get the hang of making vector gun models, so I made some weapons. I made the M4A1, MP5SD10MM, and P11 Compact Guns made for my upcoming game: Frontline Fury.

Found this project that I never finished and decided to come back to it. Might even finish it.

Finally finished my dev console system and framework and now fully works. Spent at least an hour or so trying to figure out why it wasn't working. Turns out, I couldn't use if key pressed in a broadcast update tick, I had to use when key pressed.

SGI-STRIKE REMASTERED - WEAPON DEMO

Little teaser for a game I am going to start working on soon:https://scratch.mit.edu/projects/1051168226/fullscreen/

First Shockwave 2 project ever has been remade.

Working on map and added shell casings!

FIRST PUBLISHED EARLY ALPHA GAME IS OUT NOW: https://gamejolt.com/games/swdoom/932546

Death animations and blue torch.

Major menu rework and test run in sw2. You guys think that the ui looks to "simple" and clean"? Maybe I should make something a little more gritty and have less on the screen.