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56
3 years ago

Testing my Brutal Doom mod in SW2, more to come!




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Created the Spas12 and working on Mp5SD10mm

Finally finished my dev console system and framework and now fully works. Spent at least an hour or so trying to figure out why it wasn't working. Turns out, I couldn't use if key pressed in a broadcast update tick, I had to use when key pressed.

Working on map and added shell casings!

OCTOBER 13 2026

FIRST PUBLISHED EARLY ALPHA GAME IS OUT NOW: https://gamejolt.com/games/swdoom/932546

SGI-STRIKE REMASTERED - WEAPON DEMO

Little teaser for a game I am going to start working on soon:https://scratch.mit.edu/projects/1051168226/fullscreen/

Major menu rework and test run in sw2. You guys think that the ui looks to "simple" and clean"? Maybe I should make something a little more gritty and have less on the screen.

First Shockwave 2 project ever has been remade.

Making a dev console kinda like the console in the source engine.