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3 years ago

Testing my Brutal Doom mod in SW2, more to come!




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FIRST PUBLISHED EARLY ALPHA GAME IS OUT NOW: https://gamejolt.com/games/swdoom/932546

Finally finished my dev console system and framework and now fully works. Spent at least an hour or so trying to figure out why it wasn't working. Turns out, I couldn't use if key pressed in a broadcast update tick, I had to use when key pressed.

Going to pick up the progress on Fire Line Fury, so I remade the M4A1

OCTOBER 13 2026

Major menu rework and test run in sw2. You guys think that the ui looks to "simple" and clean"? Maybe I should make something a little more gritty and have less on the screen.

SGI-STRIKE REMASTERED - WEAPON DEMO

Little teaser for a game I am going to start working on soon:https://scratch.mit.edu/projects/1051168226/fullscreen/

Making a dev console kinda like the console in the source engine.

Death animations and blue torch.

Found this project that I never finished and decided to come back to it. Might even finish it.