The next development progress will be a video showcasing the improved battle engine and the fight with the dummy.
Next up
The stuff I needed for the devlog are done, but I’m still struggling a bit to put the videos together in a post. I’ve now figured out how to do it, but I think you guys should wait a bit.
here’s the Dust Route Sans sprite in a more basic UT style. :^)
underfell if they knew what the fuck they were doing
this post is not related to the dust but could you guys take a look at a new short game i'm making?
here the link: https://gamejolt.com/games/MOON/1041020
A little fun fact: the PFP of our SoundCloud account was made when I was bored in class and drawn sans on a random page of my notebook. Then I took a photo of the drawing and applied a color palette in pixel art site or smt...
-{!!!DEVLOG!!!}--{!!!DEVLOG!!!}--{!!!DEVLOG!!!}-
i will improve my frisk's sprites for dust route
what is brochaco doing for more than an 100 hours?
this is what we have to do whenever we implement the sprites 90% of the time (make the collision hitboxes) song by @Broken_Vessel ![]()











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