Game
FNaF World XL

1 year ago

That doesn't look safe...




3 comments

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So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

That time of year again.

Suppose it was about time that some of these skills got a little extra kick.

New look, new direction.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

How about we change things up?

Figured it out.

The more things change, the more they stay the same.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!