Next up
a new version of the game is out now with the following changes:
- a newly textured SpongeBot model - a different Unity Engine version due to the Unity Security Vurnurabilities of the Editor in the previous Build
"Five Nights at Palmont City" - a concept/idea for a sequel of Five Nights at Rockport, taking place in Need for Speed Carbon's "Palmont City" where the player character is a new one involved in the territorial war between the big street racing crews...
MY NEW PROJECT IS OUT NOW: a remake of the SpongeBot Boss Fight from the Nintendo DS version "Nicktoons: Attack of the Toybots" in the Art-Style of "SpongeBob: Battle for Bikini Bottom Rehydrated"
i've uploaded a Free-Roam-Demo for you all to try out (and sorry for the lack of updates for the development progress)
Update 1.0.1 is here with the following changes: - changed the way with how the flying power works - removed a fuckton of cars in the city area, as just looking in the direction seemed to be tanking the performance
the DEMO for "Five Nights at Rockport", a Need for Speed themed Five Nights at Freddy's Fangame, is OUT NOW
someone's waiting... ...wanna take a guess what this one's based on?...
Here are the Teleporters that the Player can use to go back to the previous area without needing to walk all the way back. In order to use one, the Player has to desrtoy all Generators in the current area
level blockouts for a new project (this one's for my final Game Art diploma semester)
take a guess what game this is supposed to be from...
"Sonic Forces: Company of Resistance", an idea for a Sonic Forces themed Real-Time Strategy game that would play similar to "Company of Heroes". the main focus would be on the perspectives of the war that you don't see in the main game.










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