Game
Shifts At Beaver's: Grand Opening
4 days ago

The ai system is getting so complex, holy moly. There's almost everything. Emotion? There is. Weight? There is. Overheating? There is. Random path? There is. AI team up? There is.




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The final ai movement code improvement, and you know what? I'm gonna make the ai team up and ai strategizing when i will almost finish the demo, because i'm lazy.

Random camera picking with it's other features is done. Now i need to make it work for every animatronic (here's an weird bug i saw in the beaver path list, that wasn't supposed to happen)

who's inviting me to some random projects bro

Death - Teaser 1

Nothing changed that much but still, there are pretty big changes if you look at it from a different perspective.

Danger - Teaser 2

Cutscene remake.

My shading is improving

Remade the camera 14

New 6 am screen, didn't model the pendulum because it's a waste of time and no one would really see this detail.