Game
Shifts At Beaver's: Grand Opening
4 days ago

The ai system is getting so complex, holy moly. There's almost everything. Emotion? There is. Weight? There is. Overheating? There is. Random path? There is. AI team up? There is.




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Death - Teaser 1

I guess you could say i finished it however the movement sucks and needs an upgrade. Like when moving send 4 clones to check if the sprite isn't touching any walls, otherwise get a new position, and that thing leads to another upgrade to the clone system

Nothing changed that much but still, there are pretty big changes if you look at it from a different perspective.

Remade the camera 14

The final ai movement code improvement, and you know what? I'm gonna make the ai team up and ai strategizing when i will almost finish the demo, because i'm lazy.

Danger - Teaser 2

24% left till the demo chat

Random camera picking with it's other features is done. Now i need to make it work for every animatronic (here's an weird bug i saw in the beaver path list, that wasn't supposed to happen)

never adding sun light to the office, it makes it look like some random vhs footage due to the glare

Game Over Screen